hi! can i use this filter for only one room? if yes, how to do it? if I turn off persistent or write in the code so that the filter is removed before moving to another room, then there will be a black screen. Also, if I write global.oldtvfilter_enabled = false; the pixels will be blurry
What should I change in the code so that the filter works correctly with large-format screens?
I have a 2560 by 1080 monitor, I want it to display a picture as 1920 by 1080 with black stripes of 320 pixels. I made a crutch solution, but now everything shifts sideways if you open the game on a 1920 by 1080 monitor.
Hi, really like the shader. Just one question. How can deactivate it? Once I activate it once (create one shader) I'm not able to disable the "blurry" effect. Tryed destroying object and deativating with the global var. How to do it? Thanks and congrats!!
P.D.: Would pay for a performance improvement for fullscreen with all shaders activated.
did you find the solution to this problem? i downloaded it a short time ago and if you have the solution please pass it on because it is bad when using texts.
Hello, i know this post is from 1/3 years ago, but i found a way. Into "scr_OLDTVFilter_Draw" in line 16 i think, have the command "gpu_set_tex_filter(true)", set it to false or just remove it.
Also, if you have a problem with HUD, the only way i think to fix that is making a surface and put everything of the HUD in it and then modify the script at the beginning to merge the HUD and Application surface together to be draw by the draw script.
Hello, I'm having some problems with the shader (which by the way is excellent). The shader works very well and such, but, for some reason, nothing that was designed in the game's GUI, like text boxes, lives and etc., captures the shader, stays the same, without effect, or is simply not drawn, like my transitions between rooms. I really like this shader, and I would VERY like to use it in my games, so if you can answer me, I'll be grateful, <3 (sorry for my bad English, I'm BR lol)
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hi! can i use this filter for only one room? if yes, how to do it? if I turn off persistent or write in the code so that the filter is removed before moving to another room, then there will be a black screen. Also, if I write global.oldtvfilter_enabled = false; the pixels will be blurry
Wow. That's interesting. Do you have any tutorials on how to program the filter? And if not, do you know of any?
What should I change in the code so that the filter works correctly with large-format screens?
I have a 2560 by 1080 monitor, I want it to display a picture as 1920 by 1080 with black stripes of 320 pixels. I made a crutch solution, but now everything shifts sideways if you open the game on a 1920 by 1080 monitor.
Hi, really like the shader.
Just one question. How can deactivate it? Once I activate it once (create one shader) I'm not able to disable the "blurry" effect. Tryed destroying object and deativating with the global var. How to do it? Thanks and congrats!!
P.D.: Would pay for a performance improvement for fullscreen with all shaders activated.
did you find the solution to this problem? i downloaded it a short time ago and if you have the solution please pass it on because it is bad when using texts.
Hello, i know this post is from 1/3 years ago, but i found a way.
Into "scr_OLDTVFilter_Draw" in line 16 i think, have the command "gpu_set_tex_filter(true)", set it to false or just remove it.
Also, if you have a problem with HUD, the only way i think to fix that is making a surface and put everything of the HUD in it and then modify the script at the beginning to merge the HUD and Application surface together to be draw by the draw script.
Thank you so much !
Very cool shader but everything using "Draw GUI" are simply not rendered at all, which is very annoying.
Did anyone have a fix for it?
Is that because it's using draw GUI end? Have you tried drawing it in the draw gui end event?
share code?
Is there a way to make this work with Pixel Pope's palette swapper? At the moment colours become wrong when you change palettes.
really not sure as we never tested with HTML5, fell free to test it :)
if you enjoy make a donation or just post here the result ^^
https://vortexstudios.itch.io/old-tv-filter-for-gamemaker/download/3C7L5ERN2ckZQ...
apparently does not work in html5 target
he didn't used the key, enjoy to use it, a halloween gift ^^
just click in the link to get the key :)
Hello Vortex Game Studio! is this asset HTML5 compatible? Thanks!
you ever got an answer